So, you’re here. I hope you’re ready, and did everything I told you in the Seasonal Garden. Now what? You need to catch, in order, for one side:
- 8 pawns
- 2 knights
- 2 bishops
- 2 rooks
- 1 queen
- 1 king
In the tower, forget everything you know. Or not. HAHA!! Seriously though, equip either the mystic or the technic pawn pinchers. Now, what base and cheese? Here are your choices:
- High attraction base paired with gouda and an attraction charm (Wooden Base with Target, Cheesecake Base)
- High power base paired with SB+ and, well, you don’t need any charms with this setup.
The pawn pinchers of each side will attract that side more frequently than the other. It’s not 100%, but it’s high. Your goal: catch 8 pawns of one of the sides. Got that? Good.
All right, you’ve hunted for a few hours, you’ve got your 8 pawns of whatever side you chose, and you’ve noticed your amp has decreased by 1% for every pawn caught (refer to the chart to the left). Now, you need to catch your knights. This is where you need to switch your trap to ZFM. Base? If using Gouda, use your Wooden with Target to maximize your attraction. If using SB+, use the regular WOODEN base. Seriously.You do NOT care about FTC’s here. You DO care about FTA’s.
You need two knights. They aren’t as easy, and you’ll notice that you’ll start catching pieces from the OTHER side. Just keep plugging away. Knights drop your amp by 3%.
Next are the rooks. SAME STORY as before, except rooks drop your amp by 5%…getting more serious now.
Once you have the rooks, and it may take some time to get them; they’re not easy…it’s time to hunt the Queen. If you’re lucky, your amp will still be around 90-100%. If you’re UNLUCKY, like my wife her first run, your amp will be around 45%. You use the same setup as before on the Queen, nothing different. Once you catch her, however…
…change your setup! The King is extremely weak. Look in your inventory. Chance are, you haven’t listened to me 100% so you probably have some relatively weak tactical trap. If you’ve listened to me 100%, your weakest tactical trap is probably your Ambush. Ideally, you want to use the Venus Mouse Trap here (if you’re lucky enough to have the Gingerbread house, use that!). You want to use a weak tactical trap here because you don’t want to catch anymore mice save for the king; other mice will come to your trap, they’ll pillage you, but as long as you attract them BUT don’t CATCH them, your amp will not move and you’ll have a better chance of getting the king.
Once you have the king, you are booted to the Seasonal Garden, your amp reset to 0%. Wow, that was fun, now wasn’t it? Well, get ready to do it all over again. Eh, you say? Yes, you need to do it again, now on the other side. You need both kings to progress in the game. If you want to craft the Spellbook Base, the best base in the game, you need THREE of EACH king. Yikes!
So, what else do these kings drop, you ask?
|Loot:||Hunting ResearchMystic CrystalMystic Curd
Torn Mystic Page
|Loot:||Droid JetpackSatchel of GoldTechnic Mould
Torn Technic Page
Those Mystic/Technic pages are the loot drops you need for the Spellbook base. The Mystic Curds and Technic Moulds are used to make Checkmate Cheese for capturing the Chess Master. So, what are the crystal and jetpack? Well, I’m glad you asked!
|Formula: Blackstone Pass Trap|
|Blackstone Pass Trap Blueprints||1||1,100,000|
|Formula: Obvious Ambush Trap|
|Obvious Ambush Trap Blueprints||1||1,100,000|
These two traps are nearly identical in nature, and both are slightly less powerful than ZFM. So, what’s the catch? Blackstone Pass Trap has an increased effectiveness against Mystic Mice/decreased effectiveness against Technic Mice. Obvious Ambush is the opposite. Since you have to make multiple runs to make the spellbook, the developers thought they’d give you a leg up on future runs. Please note that the Crystal and Jetpack are not automatic drops from the king. Plenty of people obtained all the loot for the Spellbook without ever having built these two traps. Just sayin’.
So what’s so special about the Spellbook base anyway?
|Formula: Spellbook Base|
|Spellbook Base Blueprints||1||936,000|
|Torn Mystic Page||3||Loot|
|Torn Technic Page||3||Loot|
|Tiny Platinum Bar||6||60,000|
As you can see, it has the highest power of any base in the game, not to mention a mouse-crippling 14% power bonus. It even has a little attraction and good amount of luck. Essentially, it is a tremendous base.
You may notice there is one ingredient that is mentioned in the formula that I haven’t mentioned yet: the Master Bindings. This is dropped by the Chess Master. Chess Masters don’t appear in the Tower until you catch a king. “But Matt, it’s me, silly little monkey over here! When you catch a king, you’re kicked out!!”
That’s right silly little monkey, so we need a way to stay in there! That ticket is using Checkmate cheese and arming it AFTER you catch your queen. You need to catch the king using Checkmate cheese and you’ll stay in the tower, able to catch the Chessmaster. Use the trap setup you used for the QUEEN when going after the Chessmaster.
|Formula: Checkmate (3 pieces)|
|Technic Cheese Mould||1||Loot|
|Formula: Checkmate (9 pieces)|
|Technic Cheese Mould||1||Loot|
As mentioned in the below comments by a loyal reader of the site, subsequent visits to the Tower after you’ve made it to the Crystal Library make it possible to collect scholar charms from the Chess Master. You have to purchase an uncharged scholar charm from the charm shop in the Crystal Library and have it armed when you catch the Chess Master (you get a free Scholar Charm when you do your required research assignment to catch Zurreal, but that is all on the Crystal Library page).
What is the purpose for catching more than one Zurreal? Well, there isn’t really, unless you want to obtain a bronze or silver crown on the guy and don’t have the patience to do that final research assignment over and over. That being said, Tower Runs aren’t exactly easy either. Most of you will stop at catching one Zurreal and never look back anyway.