Sunken City

According to Sandtail lore, there used to be a city that once sat on the far east cliffs of the desert until the arid soil cracked and shifted, causing the city to slide into the water. Once thought only to be a legend, it appears now that the story is true – as the city has been spotted under the water!

Underwater GlobeIn order to access this new area, you have to at least be the rank of Count and have already rebuilt the cartographer in the Muridae Market – where you will purchase the “map piece” for the new location. Buying it during the first week of the release allows for hunters to purchase it only with gold (228,000), but after the first week, it will require 90 molten glass to go along with the gold price.

Starting off

Underwater CanisterOpen your map to the Rodentia section and travel to the Sunken City. You need a strong hydro trap, preferably the Phantasmic Oasis Trap, to hunt here. Traps weaker than this can work, but at reduced effectiveness obviously. Take your time to get the POT because this area is permanent content; it’s not going anywhere.

To start off, you are reduced to only catching a few mice that don’t drop very much loot (or gold for that matter). What they do drop are oxygen canisters. You use these to dive down into the water to explore the ocean in your submarine and catch more powerful mice/fish.

You need lots of Oxygen Canisters to dive. With Gouda/SB+ armed, you will only attract 4 mice. Gouda attracts 3 of them very well, but the Hydrologist mouse, while occasionally being lured to your trap with Gouda, is almost an exclusively SB+ only mouse. Using Fishy Fromage cheese will greatly increase the amount of canisters you collect, but initially, you cannot craft or buy this cheese unless you donate to the devs. You need loot you find underwater. Naturally, your first few days here are going to be a slog (think Claw Shot City!!), but it will get better once you have access to more loot to craft the new cheese.

  • Sunken City (Docked) (All mice CAN drop Oxygen)
    • City Noble (Gouda/SB+/FF)
    • Sunken Citizen (Gouda/SB+/FF)
    • City Worker (Gouda/SB+/FF)
    • Hydrologist Gouda/SB+/FF – extremely rare with Gouda)
    • Enginseer (FF only mouse)
    • Elite Guardian (FF only mouse)
    • Clumsy Carrier (FF only mouse)
    • Oxygen Barron (FF only mouse)

The Oxygen Barron can drop up to TEN canisters at once. For the others, the maximum I’ve seen is four.

So how many oxygen canisters should you loot before making your first dive? Well, it depends on how far you want to go, but it is advisable to have enough oxygen on your first dive to make at least 50 hunts underwater. Most people I have seen have collected enough to get over 100 for dive #1. More on this below.

Diving Mechanic

sunken_city_diveBelow will give you an overview of what you need to do in order to dive, and to guide you through your first run, what to expect, what to do from an over-arching view, etc.

  • 10 Oxygen Canisters are needed to dive into the ocean
  • After this, ONE oxygen canister is needed PER HUNT underwater
  • Example: You’ve hunted in the Sunken City until you’ve looted 30 oxygen canisters. Clicking the “Dive” button on the HUD will use 10 of your canisters, leaving you with 20 leftover. You thus have 20 hunts underwater until you collect more canisters. If you abort, you lose your progress (and of course any oxygen canisters you’ve already spent, such as the first 10). Because of this, I recommended that, for your FIRST DIVE, you at least wait until you can hunt 100 – 200 times at once. This will be a tad boring catching the same several mice over and over, but it’s worth it in the end.
  • Each mouse you catch underwater will allow you to explore 30 meters further into the ocean. Each time you fail to catch a mouse, you only advance 10 meters. Failing to attract a mouse underwater does not move your progress, but it does waste oxygen. Because of this, it is advised to use Super Brie underwater.
  • Equipping an Empowered Anchor Charm (EAC) slows your diving progress. This is extremely beneficial in loot-rich areas (like the Sand Dollar Sea Bar). Instead of moving forward 30 meters, you only move forward 10 meters. EACs can be crafted or purchased on the marketplace. Each location below has my recommendation on the EAC usage.
  • Each section you encounter is randomly generated when you dive. This also includes the length of the zone. Zone lengths are as follows:
    • 250 meters
    • 500 meters
    • 750 meters
    • 1,000 meters
    • 1,250 meters
    • 1,500 meters
    • 1,750 meters
    • 2,000 meters

I have never seen an area longer than 2,000.

  • Left-clicking on your submarine will show you the next 4-5 zones. This will give you a sense of what you’re about to encounter.

Sunken City HUD

 

Collecting Loot

Fishy Fromage

  • Using Fishy Fromage underwater will result in a Fail to Attract. Only use it in the Sunken City when not diving.
  • When diving, you will collect loot from mice that you catch, hopefully loot that be used to make more Fishy Fromage.
  • Brined Curds, a necessary ingredient in crafting the Fishy Fromage, can be purchased from the general store for 500 gold each, or looted (in very generous quantities) from predator mice in either the red danger zones.
  • The same loot to make the cheese is also used to make the new traps. Don’t worry so much about this at this point because the new traps are a long ways off (because Sand Dollars are not dropped in bunches).
  • Sand dollars are the “currency” of this location (alongside regular gold) and are found underwater, and they are found in every section, but they are not “regular” drops. In the tables below, check out what mice drop them and where they drop them.

The following are two recipes needed for crafting the Fishy Fromage. After your first initial dive, you hopefully will quite a lot of loot to craft this cheese, so your oxygen canister hunt will go a little more rapidly.

Fishy Fromage (2 pieces)
Recipe can be unlocked by: Capture a Mlounder Flounder mouse
Item Qty Cost (Each)
Barnacle 3 Loot
Brined Curd 4 500/Loot
Damaged Coral Fragment 3 Loot
Mouse Scale 3 Loot
Total 0 – 2,000

 

Fishy Fromage (3 pieces)
Recipe can be unlocked by: Capture a Mlounder Flounder mouse
Item Qty Cost (Each)
Barnacle 3 Loot
Brined Curd 4 500/Loot
Damaged Coral Fragment 3 Loot
Magic Essence 1 Crafting / Loot
Mouse Scale 3 Loot
Total 0 – 2,000

 

Strategy

Each time you dive, you enter a different part of the ocean. The locations are randomly determined when you click the dive button, so it’s somewhat difficult to plan a trip before you actually dive.

For maximum attraction, SB+ should be used underwater. Gouda works and has decent attraction, but remember, it’s not 100% (or 99.9% like the devs say). For certain areas underwater where loot is not plentiful, Gouda might be a better option as to not waste your SB+, and save your SB+ for resource rich locations like the Sand Dollar Sea Bar and Pearl Patch. This is obvioUnderwater Loot Lunch Packsusly a personal preference only – you are free to hunt how you see fit.

Initially, you will want to make shorter dives, rather than longer, massive dives, if you do not donate to get Fishy Fromage, preferably 100-200 hunts at first. Please note that every time you dive, you lose 10 oxygen canisters off the top, so more short dives is less efficient than longer, more massive dives. But without Fishy Fromage initially, it is going to take a long time to collect enough oxygen canisters to have a decent dive. Pace yourself and build up.

IMPORTANT NOTE: You do NOT lose your progress underwater if you simply travel to another location. When you return to the Sunken City, you will continue your dive at the same location. If you click the “return” button on the HUD, however, your dive is OVER and you return to the dock area of the Sunken City. This is to prevent any loopholes of collecting more oxygen at the surface while you’re diving. The only way to collect oxygen while submerged is to come across an Oxygen Stream, where mice drop canisters as loot, or perhaps get a reward from Larry/the devs.

For subsequent runs, collect more oxygen. This is natural because as you continue to hunt underwater, you build up supplies and you get more and more efficient at hunting for oxygen canisters on the surface. Your second run should strive to reach well into the second tier of zones, anywhere up to 12,000 meters. You’ll need 450 oxygen approximately to hit 12,000 meters if all goes well, but again, this is simply an estimate because every dive is random.

The further out you go, the more profitable the zones are in terms of gold and loot. But collecting 450 oxygen canisters isn’t necessarily fun.

Water Jet Charms

One point of strategy that is commonly asked is when and how to use the Water Jet Charms. When you catch a mouse with this charm equipped, you move forward 500 meters instead of 30. At first this may sound silly, but look below at some of the areas, most notably the Shallow Shoals, Sea Bottom, and Murky Depths: these locations do not provide consistent loot, and the loot that you DO get is very scarce. While the points of these mice are nice, you’re here to get loot and rewards.

So, when should you use the Water Jet charm? Well, it costs 3 Sand Dollars plus 50 coral, 50 barnacles, and 50 mouse scales. I would personally use them when you are faced with a 500 – 1000 meter section of low-loot areas. Obviously, this is all dependent upon your situation. Underwater, not every situation is the same because everything is random, so there is not always a one-size fits all answer. But covering large expanses of low-loot areas in one or two hunts is better than 25-50 hunts.

It should be noted that Water Jet charms are almost a necessity to reach locations that are extremely far out, unless you spend lots and lots of time collecting oxygen. Again folks, it’s all about balancing expectations and reality. If you want to travel 20,000 meters, do some quick math. If you caught every mouse on your journey and never missed one nor had any FTAs, you’d have used 667 oxygen canisters! As you can see, that’s a large amount of oxygen, and thus why it’s advisable to use Water Jet charms from time to time.

It’s all about what YOU want to do and what YOU want to collect.

Underwater Locations!!

UPDATE: During the July 4 Feedback Friday, the devs stated that there were MORE THAN 20 underwater locations! So….a lot more than what we have found here! I am out of town July 5 and 6 and will not be actively hunting or checking the site, so any feedback on additional areas people find, please let me know! 🙂

Special thanks to Trey Tate, Keith Farhall, Calvin Lee, Marin Domjanovic, and the rest of the MHCC for posting all their findings in depth on the MHCC Facebook page!!

The tables below give the mice and loot you will find in your random dive locations (for information on how to dive, scroll below). Please note this is a work in progress and we feel we still haven’t discovered all the locations yet (because there are still a lot of mice missing)!

Banner pictures courtesy of Marin Domjanovic! Thank you Marin!

0 – 2,000 Meter Locations

 

A location that is desirable only for catching mice and increasing your crown totals, this location is one where you should consider using the Water Jet Charm to pass all together. Do not under any circumstance use the EAC.

Shallow Shoals

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Clownfish
Cuttle transparent-green-checkmark-hi transparent-green-checkmark-hi
Manatee transparent-green-checkmark-hi transparent-green-checkmark-hi
Mlounder transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Puffer transparent-green-checkmark-hi transparent-green-checkmark-hi

 

A great location for looting Damaged Coral Fragments, the Coral Reef is an early dive location that should be targeted for EAC use only if you are short on Damaged Coral. Otherwise, it’s best to save those charms for more profitable locations.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Clownfish
Coral transparent-green-checkmark-hi transparent-green-checkmark-hi
Coral Cuddler transparent-green-checkmark-hi transparent-green-checkmark-hi
Cuttle transparent-green-checkmark-hi transparent-green-checkmark-hi
Mlounder transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Sea Dragon transparent-green-checkmark-hi transparent-green-checkmark-hi

 

A great location for looting Mouse Scales, School of Mice is an early dive location that should be targeted for EAC use only if you’re short on Mouse Scales. Consider  a Water Jet charm if you are overloaded with Mouse Scales.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Clownfish
Guppy transparent-green-checkmark-hi transparent-green-checkmark-hi
Mlounder transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Puffer transparent-green-checkmark-hi transparent-green-checkmark-hi
School of Mish transparent-green-checkmark-hi transparent-green-checkmark-hi
Tadpole transparent-green-checkmark-hi transparent-green-checkmark-hi

 

The Rocky Outcrop is the first location you’ll encounter that drops Barnacles in large quantities. Just hunt normally without any EACs unless you need to replenish your supply of Barnacles.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Bottom Feeder transparent-green-checkmark-hi transparent-green-checkmark-hi
Beautician transparent-green-checkmark-hi transparent-green-checkmark-hi
Clownfish
Crabolia transparent-green-checkmark-hi transparent-green-checkmark-hi
Manatee transparent-green-checkmark-hi transparent-green-checkmark-hi
Mlounder transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
The first treasure zone that a hunter will encounter (should encounter at least!), this location should be prioritized for EAC usage. All 4 mice drop large quantities of the 3 loot types, as well as 1-2 Sand Dollars (and lots of gold). Get as many hunts here as you can.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Mlounder transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Salt Water Axolotl transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Sand Dollar Diver transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Sand Dollar Queen transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi

 

A danger zone, this location is full of predatory mice. They only drop Brined Curds, nothing else. You should never use an EAC in this location. Brined Curds do make it cheaper to make Fishy Fromage, but that’s about all this location is good for.

Brined Curds

Brined Curds

Barracuda transparent-green-checkmark-hi
Clownfish
Derp Shark transparent-green-checkmark-hi
Spear Fisher transparent-green-checkmark-hi

 

2,000 – 10,000 meter locations

 

The default zone for the second “tier” of underwater locations, like the Shallow Shoals before it, your goal here is to hunt normally or just skip it entirely.

Sea Floor

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Cuttle transparent-green-checkmark-hi transparent-green-checkmark-hi
Jellyfish transparent-green-checkmark-hi transparent-green-checkmark-hi
Koimaid transparent-green-checkmark-hi transparent-green-checkmark-hi
Manatee transparent-green-checkmark-hi transparent-green-checkmark-hi
Puffer transparent-green-checkmark-hi transparent-green-checkmark-hi
Stingray transparent-green-checkmark-hi transparent-green-checkmark-hi

 

Like the Coral Reef, this location houses mice that drop even more Damaged Coral as loot, though not as much more as you might think. Again, only use the EAC if you are short on this particular loot and just hunt normally.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Coral transparent-green-checkmark-hi transparent-green-checkmark-hi
Coral Dragon transparent-green-checkmark-hi transparent-green-checkmark-hi
Coral Gardner transparent-green-checkmark-hi transparent-green-checkmark-hi
Coral Harvester transparent-green-checkmark-hi transparent-green-checkmark-hi
Jellyfish transparent-green-checkmark-hi transparent-green-checkmark-hi
Sea Dragon transparent-green-checkmark-hi transparent-green-checkmark-hi

 

The two Pirate mice in this location are somewhat tough to catch, so expect a few misses. Again, same as other locations that focus on one loot type, don’t slow yourself down unless you really need extra barnacles.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Beautician transparent-green-checkmark-hi transparent-green-checkmark-hi
Crabolia transparent-green-checkmark-hi transparent-green-checkmark-hi
Deep Sea Diver transparent-green-checkmark-hi transparent-green-checkmark-hi
Dread Pirate Mousert transparent-green-checkmark-hi transparent-green-checkmark-hi
Pirate Anchor transparent-green-checkmark-hi transparent-green-checkmark-hi
Stingray transparent-green-checkmark-hi transparent-green-checkmark-hi

 

The tier 2 location for Mouse Scales, like the strategy for everything else before it, focus on this area if you are short on Mouse Scales. The Mershark might give you some trouble, as more and more mice down here are stronger than their tier 1 counterparts.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Guppy transparent-green-checkmark-hi transparent-green-checkmark-hi
Koimaid transparent-green-checkmark-hi transparent-green-checkmark-hi
Mermousette transparent-green-checkmark-hi transparent-green-checkmark-hi
Mershark transparent-green-checkmark-hi transparent-green-checkmark-hi
Octomermaid transparent-green-checkmark-hi transparent-green-checkmark-hi
Tadpole transparent-green-checkmark-hi transparent-green-checkmark-hi

 

The second treasure zone that a hunter will encounter, this location should be prioritized for EAC usage. All 4 mice drop large quantities of the 3 loot types, as well as 1-3 Sand Dollars (and lots of gold). Get as many hunts here as you can.

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Pearl transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Pearl Diver transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Salt Water Axolotl transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi
Sand Dollar Queen transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi transparent-green-checkmark-hi

 

A danger zone, this location is full of predatory mice, but they are stronger than those found earlier. The one good thing (besides Brined Curds) that you could encounter here are Predatory Processors – they can be dropped as loot (and cost 525 Sand Dollars to purchase).

Brined Curds

Brined Curds

Carnivore transparent-green-checkmark-hi
Derp Shark transparent-green-checkmark-hi
Serpent Monster transparent-green-checkmark-hi
Spear Fisher transparent-green-checkmark-hi

 

10,000 + meter locations

The default zone for the third”tier” of underwater locations, like the Shallow Shoals and Sea Floor before it, your goal here is to hunt normally or just skip it entirely. I have no information on additional loot that these mice might drop because they do drop these types in other locations. Still confirming.

Murky Depths

Damaged Coral

Damaged Coral

Mouse Scales

Mouse Scales

Barnacles

Barnacles

Sand Dollars

Sand Dollars

Deep Sea Diver transparent-green-checkmark-hi
Deranged Deckhand transparent-green-checkmark-hi
Eel
Pirate Anchor transparent-green-checkmark-hi
Sunken Banshee
Swashblade transparent-green-checkmark-hi

 

There are oxygen streams underwater where you can catch mice that drop oxygen canisters! You can now replenish your oxygen supply! I will create a location table for them shortly.

 

Oxygen Stream

Screenshot courtesy of Keith Farhall

Note: I realize there are more locations! I have not updated this guide for this page in a few months, but plan on getting the 20,000+ meter locations up soon. Part of the reason is that I like to hunt these areas myself before offering an opinion on them – and after a few long dives around 20k, I went back to the Burroughs Rift area.

While I gather details on the other areas that are deeper, including the ever-pressing issue of gathering predatory processors, check out the official MH Wiki for basic information on these areas.

New Traps

Rune Shark TrapRune Shark TrapRune Shark Trap Info

6,700 power, 15% power bonus, 20% attraction bonus, 27 luck, Very Fresh cheese effect

The Sunken City’s best line of defense now becomes one of your best weapons of offense! Hidden behind a cleverly disguised rocky outcropping is a shark powered by re-oxygenating oxygen tanks! Triple the fins for triple the speed, racks on racks of razor sharp teeth coupled with a frickin’ laser beam attached to its head! Equipped with hover fins for equally effective use on land!

 

School of Sharks TrapSchool of Sharks TrapSchool of Sharks Info

9,850 power, 15% power bonus, 20% attraction bonus, 30 luck, Extremely Fresh cheese effect

The second revision of the Runeshark, codename: The Great Rune Shark, is improved in every way over the original design. Enhanced lasers, stronger fins, sharper teeth and increased size to take on the toughest of prey. The biggest advantage: Strength in numbers! A whole school of sharks ready to be unleashed!

 

Tidal BaseTidal BaseTidal Base Info

800 power, 8% power bonus, 10% attraction bonus, 10 luck, Fresh cheese effect

A miniature ocean habitat encompassed in tempered molten glass. This base harnesses the force created by its environment’s tidal waves for additional power.

 

 

126 comments on “Sunken City

  1. Bar contains NO Manatee (there’s only 4 mice there.. and they are listed as Moderate)
    Mice in the bar give a maximum of 2 Sand Dollars. (not 100% drop)
    Manatee gives Barnicles in the Shallow Shoals

  2. I don’t know if this is relevant or not but I just left the shoals and went back up to try to get to another area and when I dove again I still ended up in the shoals but lost all my momentum and, of course, another 10 oxygen. So, I don’t know if this will happen each time or if I just had bad luck and ended up in the same place.

    • Cathy,

      That is just a case of bad luck. The dives are random, though at some point there will be some data on the percentage chance for each area I would imagine.

      Thanks for reading the site.

      Matt

    • You definitely Want to use them in the Sand Dollar Sea Bar and the Pearl Patch. The other locations are really dependent on what loot you have and what you are short on. You really do not want to use them When you’re in the Feeding Grounds. Shallow Shoals and Ocean floor are also low loot areas that you Want to get through as fast as possible.

      Thanks for reading the site!

      Matt

  3. Just to let you know, manatee mice can drop sand dollars as well as barnacles in the shallow shoals

  4. Have caught 3 puffer mouse in Coral reef with mouse scale loot. it is not listed on the guide so thought yo might wanna add. xx

    • Ekta, do you have a screenshot of this? I have someone who sent me a mouse distribution of Coral Reef and the Puffer was not one of the mice there – we have only seen them listed in the School of Mice location.

      Matt

      • I checked the efficiency bar after catching them, and the mouse was not showing up there but i did catch them. Unfortunately i only saw your message now.

  5. Matt:
    Thanks for this draft!

    1: you write: “Collecting Loot
    In the Sunken City, you collect oxygen canisters. With Gouda/SB+ armed, you will only attract 4 mice, so this progress is somewhat slow.”

    This is wrong, I believe. Gouda attracts 3 mice, SB 4 (Or 4 vs. 5).

    • Gouda attracts 4. It’s same with Sb+. The difference is sb+ attracts more hydrologist mouse.
      I caught hydrologist and other 3 mice with gouda.

      • Perfect, thanks Adi. My wife has been hunting there non stop with gouda and has half a century on those three mice and has yet to attract a hydrologist, so they must be exceedingly rare!

        Thanks for the heads up!

        Matt

    • I’m going to clarify this somewhat, I was sent info that shows gouda can attract the hydrologist but it’s very rare.

      Thanks for the feedback!

      Matt

  6. 3:45 pm – Sunken City
    I checked my trap and found that I had caught a mouse! I caught a 9 oz. Koimaid Mouse worth 31,700 points and 1,990 gold.

    The mouse also dropped the following loot:
    1 Mouse Scale, 1 Sand Dollar and 1 Football Footlocker

  7. Pingback: Sunken City – Day 3! | The Total Mousehunt FAQ

  8. Can you please add that if a hunter leaves the area mid-dive, when he comes back he is still in the same spot, and doesn’t have to start over.

    • Anon,

      If you leave the area by just traveling, you do NOT lose your location or progress. If you click the button to resurface, you do end your dive.

      Hope this helps.

      Matt

  9. Hi Matt: Thanks for this guide. Has anyone figured out what the colored dots signify in each area? Right now I have a green one in Coral Reef and red in feeding grounds. I believe it was yellow in the Sand Dollar Bar.

    • Yellow are treasure zones, red are danger zones, green are reef zones, light blue are barnacle zones, gray are mouse scale zones, and black is an oxygen zone.

      Thanks for reading the site,
      Matt

    • The zone lengths are in multiples of 250 meters. It isn’t set; it is random when you start your dive. You could get a zone of 250 or one as long as 1000.

      Hope this helps. Thanks for reading the site!

      Matt

    • If you click on the submersible, you’ll get a look ahead including lengths of upcoming areas.

      “You flip up your sub’s Sonar Periscope to examine the path ahead!”

    • Ryan,

      Under the “Underwater Locations” section, the shipwreck is cataloged with mice and loot. I have it listed after the Coral Garden and before the Mermouse Den. It is almost strictly a Barnacles location. 🙂

      Matt

  10. Encountered Oxygen Stream at 4750m. 250m Long.

    Koimaid, Cuttle, Manatee, Jellyfish, Puffer, Stingray were fish available.

    Most drops were 1-3 O2 canisters. So far one Stingray has dropped 10 O2 Cannisters in one catch where another Stingray dropped only 3.

    Other Drops included DCF, Barnacles, MS

    No Sand Dollars as of yet.

    • Brie will work, but it’s attraction is still less than gouda. This has been proven over many years of data. 🙂

    • Hi Clare,

      I’m out of town this weekend so I haven’t been active, but I would arm your EAC charms in that area due to the perceived loot you’ll get!

  11. is there any strong mice or strong area which required pot? i only have ownt for now and willing to skip pot to go for rune shark

    • The further out you travel there are tougher mice. My wife was having a struggle with POT in a few of the 2000+ areas. Small sample size for sure, but I would guess (no numbers to back this up yet) that OWNT will struggle the further you go out.

      Thanks for reading the site and commenting!

      Matt

      • that’s what i need to know. thanks matt 🙂
        keep up the good site coz the other guide are being inactive

  12. is it better to loot brined curds or buy them? they seem costly to buy as the mice aren’t worth much gold. i’m always low on it.

    • Obviously better to loot them, that way they’re free! 🙂

      They are only found in areas with predator mice though; you may not get a chance to lot too many.

      Thanks for reading the site!

      Matt

  13. I started with 130 OC dive, almost coming to an end. (have 15 oc left and in coral garden)

    I have 230 coral, 152 scale and 48 barnacles and looted 10 Sand $. Do you suggest using 1 sand $ and exchanging coral to scale and barnacles for crafting FF cheese ?
    Thanks in advance Matt 🙂

    • I would not suggest using your sand dollars in exchange for new cheese. You are going to need a whole lot of sand dollars for the new traps. Just craft what FF you can, buy the rest, and collect more oxygen and dive. 🙂

      • Thanks Matt 🙂
        I would be letting 50% of resource and 1 sand $ to get other 2 other materials. So decided to hunt with available FF and do another run and see how the loot balances.

      • Thanks a lot Matt for your suggestion not to use sand $.
        I did 2nd dive with 118 OC and was lucky to get 500m sand $ area – made full use of EAC and SB+ and at the end of the 2nd dive i was able to craft 408 FF cheese….
        Next dive would be huge one after i complete 408 ff cheese.

  14. Everyone is focusing on CRAFTING the Fishy Fromage … but you can just as easily BUY it. The cost is exactly the same, but without the hassle of trying to figure out how many Brined Curds you need to buy to max out the cheese you can make …

  15. Hmm , I made my first dive which hit 1600m , how many oxygen should I collect for the next round ? When I dive must I use superbrie ? Guoda cannot ah ?

    • The more oxygen, the better. I would suggest to craft/buy as much fishy fromage that you can, use all of it in the dock and then dive. If you get 100 oxygen, dive. If you get 500, dive. 🙂 You will gradually keep building up as you collect more and more materials.

      I would target 250 oxygen for a good, serious dive.

      Gouda can be used underwater. Just remember that if you get an FTA, you don’t move. If you are short on SB, I would suggest saving it for the treasure zones to maximize your attraction.

      Thanks for reading the site!

      Matt

  16. I dived with 220 O2 & now I have covered 2560 mts & 88 O2 is now remaining. At various places I used EAC to cover all breeds/loots. But covering 10000 mts seems to be tough task & reaching 25000 is out of question. How can we cover that distance.

    Do Devs want us to use water jet charms in every hunt?? For next dive, I am planning to collect 500 O2..pls suggest another strategy

    • Shailendra,

      You readily admitted you used the EAC to cover all breeds/loots on your dive. While it’s nice to fill those missing mice, your runs instead should be focused on maximizing your hunting potential. Unless it’s a critical shortage, you should never use an EAC in any zone unless its a treasure zone. Yes, Water Jet charms are advisable to use to cover large expanses of areas that give you little to no reward for your hunting: Shallow Shoals, Sea Bottom, Murky Depths, and of the Danger Zones (mainly Feeding Grounds).

      Should you use 50 on each run? 100? No, that’s somewhat ridiculous at this point, though perhaps that will be the strategy in the future. The strategy suggested here RIGHT NOW is one for hunters just starting out and going on their second and third dives, because most people in the game are still at this stage. Further strategies will be implemented once more hunters progress further into the ocean. There are still at least 6-8 zones (perhaps more) that we have yet to even uncover.

      It is not feasible to tell hunters to gather 500 or more oxygen before they ever attempt one dive if that’s what you’re insinuating with your “pls suggest another strategy” comment. Please take some perspective on how long this content has been out and the fact that we have yet to discover everything about it.

      Thanks for reading the site.

      Matt

  17. Any estimates on how many o2 are generated from 1 FF and how many FF seems likely to be crafted/bought from he use of 1 o2. Looks to me like 1 FF = 2o2 = 2 FF. Our team is planning a huge group dive on the 1st August and Im trying to calculate my dive/collect schedule based on average number of hunts per day to optimize my o2 for it. lol. I know…overthinking.

    • 1 ff will give 2 OC approximately.
      OC to FF is dependent on zones one gets and if we use sb/gouda, eac or not. Depends on many parameters.

    • My calculations based on one 180 o2 dive is approx 1.5 FF pr o2, but i have 119 and 88 remaining of resources, so it is totally based on which areas you encounter, the longer the o2 runs you do the more chance of balanced loot you have.

  18. Using horntracker.com, I have analyzed various strategies for maximizing Sand Dollar per hunt. In particular, I have looked at the strategy of diving up if there is no Sand Dollar Bar within the next 500 m. The cost of diving up (10 O2 each time) and the lower Sand Dollar yield during 0-2000 m does not make this a favourable strategy compared to continuing the dive until the O2 is spent. Therefore my strategy will now be to harvest as much O2 as possible using FF and then dive as long as I have O2. For every new dive, I will have apx. 3 times as much O2 as the last dive. That way, the area beyond 10000 m will soon be within reach with the opportunity of catching the Tritus who drops Predatory Processor. My guess is 1 Tritus catch per 100 hunts in that area.
    I will switch from Gouda to Brie in all Danger areas, getting a higher net gold per hunt.

  19. I was able to dive till 12770m. Here are the areas I went through after 10000m, the mice and loot they dropped.
    Murky Depths – Angel fish mouse – coral, sand dollars; Betta mouse – scales, sand dollar; Jellyfish mouse – coral; Kolmaid mouse – scale, flawed orb, sand dollar; Stingray mouse – barnacle; Eel – barnacle. Monster Trench – Carnivore mouse – brined curds; Serpent monster mouse – brined curds; Ancient of the Deep – brined curds. Sunken Treasure – barnacles, scales, coral, sand dollars; Pearl mouse – scales, barnacles, sand dollars; Treasure Keeper – barnacles, scales, coral, sand dollar, black pearl; Pearl Diver – barnacles, scales, coral, sand dollar. Coral Castle – Angelfish mouse – coral sand dollar; Coral Dragon mouse – coral, sand dollar; Coral Guard – coral; Coral Gardener – coral; Eel – barnacles. Lost Ruins – Old One mouse – scales, flawed orbs, runes, sand dollar; Urchin King mouse – scales, scrap metal; Betta – scales; Mershark – scales; Angler – scales, sand dollar; Octobermaid mouse – scales. Haunted Shipwreck – sorry I ran out of oxygen here.

  20. 8:15 pm – Sunken City
    I checked my trap and found that I had caught a mouse! I caught a 3 lb. 8 oz. Pirate Anchor Mouse worth 34,200 points and 2,700 gold.

    The mouse also dropped the following loot:
    7 Barnacles, 1 Empowered Anchor Charm and 1 Football Footlocker

    • Read the guide carefully and you will know what to do. For more info, visit this guide too https://docs.google.com/document/d/19MNqb8F5QaJFex6jW2dSqzjDCNkSUzYg0RQ0yDyyhwo/pub

      In my point of view, EAC only use in locations which marked as Treasure Zone, or in other zone which drop coral, scale, barnacle to balance your materials if you’re in short of one of these things. The effects of EAC has been described in the guide above, read again to use it wisely.

      About the baits, Brie or Gouda or Super Brie+ can be used underwater.

      Carnivore Cove is one of locations which marked as Danger Zone (Red dot beside the name), mice in there are quite tough and do not drop any interesting loot, so run out of there as quick as possible, dont use EAC.

  21. This is great, Matt, really useful, thanks. Just fyi, the Coral Harvester also drops sand dollars in the Coral Garden.

  22. Thank you for this excellent guide Matt. It helped me a lot! 🙂

    Thought I’d share this:
    I returned to the Sunken City after traveling 12,510 meters!

    During this dive, I visited
    2 Schools of Mice,
    5 Coral Gardens,
    2 Pearl Patches,
    6 Shipwrecks,
    1 Carnivore Cove,
    1 Mermouse Den,
    3 Haunted Shipwrecks,
    2 Lost Ruins and
    1 Monster Trench.

  23. hi all it’s time to report… i traveled with 760 oxygen at start (750), using only gouda and without any charm.
    The result is:
    Having run out of Oxygen Canisters, I returned to the Sunken City to stock up on more after traveling 17,810 meters.

    During this dive, I visited
    2 Rocky Outcrops,
    3 Shallow Shoals, 2 Coral Reefs,
    2 Carnivore Coves,
    8 Coral Gardens,
    5 Sea Floors,
    4 Shipwrecks,
    3 Mermouse Dens,
    1 Pearl Patch,
    1 Oxygen Stream,
    7 Coral Castles,
    9 Murky Depths,
    5 Lost Ruins,
    6 Sunken Treasures,
    1 Haunted Shipwreck and
    1 Monster Trench.

    in my travel i get
    287 sand dollar
    1400 coral
    1000 scales
    780 barnacles

    • Most effective way would be to hunt with Radioactive Blue Cheese in the Catacombs.

      Or, use King’s Credits and buy them in the King’s Arm location.

      Thanks for reading the site, and I apologize I didn’t see this comment sooner!

      Matt

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