Shadow Traps

There are 18 Shadow traps in the game, some in-game traps and a few LE items to boot. They have a specialized function, the ability to hunt shadow (and some forgotten) mice. While these traps will work against the basic indigenous mice as well, it’s not really necessary.

Though I am very adamant in my belief that hunters can completely SKIP shadow traps until they reach the isles, I will still present all the options, including the early traps that I deem useless.

7aeae-sinisterportalAmbrosial PortalSinister and Ambrosial Portal

1,025 power, 5% power bonus, 0% attraction bonus, 0 luck, Stale Cheese effect

1,025 power, 0% power bonus, 5% attraction bonus, 0 luck, Fresh Cheese effect

These two traps are nearly mirror images of each other. Both have the same power, both have no luck to speak of. The only difference is the cheese effect and attraction rating. Let’s examine those: when hunting in the Moz, you’re using Radioactive Blue, a cheese that has a lot of attraction anyway. And if you stale the cheese, so what, you’ll need the radioactive sludge at some point down the road. Therefore, the choice is clear: if you DO want to hunt in the Moz with a shadow trap as a Master, go with the Sinister Portal. Since both have no luck, you almost always go with the trap that gives you more power. Both traps are 140,000 gold as well.

Bottomless GraveBottomless Grave

1,500 power, 0% power bonus, 0% attraction bonus, 5 luck, No Cheese effect

This trap has always been the odd shadow trap left out. Originally, it was the best shadow trap in the game, and hunters who hunted in 2008 didn’t mind forking out the 673,000 gold to buy it because, after all, the Moz was the best place to make money. However, as more places were released over the years, this trap has fallen on hard times, and under no circumstance should it be purchased any more. The cost is prohibitive to a Master and Grandmaster-level hunter, and players should simply save their gold for the more expensive traps later in the game. The Bottomless Grave only has marginal stats to begin with anyway, and most hunters will not notice a change in their catch rates regardless over the portals.

Gorgon TrapGorgon Trap

2,000 power, 5% power bonus, 5% attraction bonus, 7 luck, Very Stale Cheese effect

If the Gorgon was available pre-isles, it would be fantastic. As it is, it’s not as great. However, the stats are decent-to-good, and at 989,000, hunters who don’t want to drop 2.7 million for the Clock might opt instead to use the Gorgon in the Jungle of Dread, as it will do what you need it to do. However, hunters who want to maximize the JOD and do a lot of Dragon hunting would be better served to skip this trap and save their gold for the next one on the list.

Clock of TimeClockapult of Time

2,275 power, 10% power bonus, 5% attraction bonus, 10 luck, Extremely Fresh Cheese effect

The gold standard of shadow traps in Mousehunt for many years, it will cost you a lot of gold to purchase, 2.7 million to be exact. At first glance, it doesn’t appear to be that much better than the Gorgon trap, but against the JOD mice, every bit helps, and hunters who spend any appreciable time hunting for Firesalt should use this trap over the Gorgon.

It should also be noted that the Clock will be much more helpful in the Fall Seasonal Garden than the Gorgon as well, which might just make your decision of dropping all that gold a little easier. All this being said, it’s possible to SKIP this trap (and use the Gorgon) and aim for the Reaper’s Perch, which used to be a very sound strategy, but ultimately, you need this trap (well, it’s smashed pieces) to craft the Clockwork Portal Trap in the Living Garden area.

Reaper's PerchReaper’s Perch

3,300 power, 10% power bonus, 5% attraction bonus, 16 luck, Stale Cheese effect

A crafted shadow trap, the blueprints are available once you catch Zurreal the Eternal (which is a very long and arduous task on its own). A very powerful trap, shadow mice run in fear from the RP. The cost is almost identical to the Clock as well (the crafting components), so if you’re in the market for a very powerful shadow trap after the clock, you cannot go wrong with the Reaper’s Perch. It has much more bang for the buck than the Clock.

There are some enterprising folks who say it’s more cost effective to buy the Gorgon, do the minimum required to reach the Seasonal Garden, accomplish the Zurreal tasks and buy the Reaper’s Perch and completely skip the Clockapult of Time. Thinking about this, I can’t fault this logic. If you’re going to spend 2.7 million gold, you’d ideally want to spend it only once.

Ultimately, the decision is yours, though I can’t fault people for doing the minimum and aiming for the stars instead. The Reaper’s Perch was not available to me when I went through that stage of the game, so I didn’t have this quandary. It’s a nice problem to have though. This trap is an absolute must-have for hunting in the Sand Dunes.

Clockwork PortalClockwork Portal Trap

3,900 power, 12% power bonus, 10% attraction bonus, 20 luck, No Cheese effect

The upgraded version of the Clockapult of Time, the CPT blueprints (Living Garden) cost one Icari and one Fel essence to craft. Not considering the cost that you’ve already spent on the Clockapult, you’ll shell out another 4 million gold to build this trap. But like the Grand Arcanum Trap and the Phantasmic Oasis Trap, this is the best upgrade to use when hunting in specific areas of the Living Garden expansion (Sand Dunes and Sand Crypts). As of March 2014, it is the best shadow trap in the game.

Interdimensional Crossbow Trap

4,500 power, 15% power bonus, 15% attraction bonus, 18 luck, Fresh Cheese effect

This might be the coolest looking trap in the entire game. Unfortunately, it’s insanely expensive when compared to the Clockwork Portal Trap, and it’s nearly the same trap from a statistical standpoint. Released with the Fort Rox expansion, it should come to no one’s surprise that this trap is super expensive and also super-useless. It keeps up with the overall theme of Fort Rox. Just skip it and thank me later.

Temporal Turbine TrapTemporal Turbine Trap

5,000 power, 20% power bonus, 0% attraction bonus, 25 luck, Stale Cheese effect

A very difficult and costly shadow trap, you may be hearing some rumors and advice given by some hunters to will tell you to skip the Living Garden traps and just try for the Labyrinth traps (which are better). That is ultimately your decision, but anyway, this trap is the best shadow trap in the game as of November 2015. It will cost you over 10 million gold, not to mention many, many trips through the Labyrinth and Zokor just to obtain the parts needed to craft it – it takes TWO Temporal Shadow Plates, and you can only get those from the Minotaur (and he can only drop one, and it’s a rare drop at that).

Ultimately, if you can craft this, I’d almost consider selling the parts on the market instead, mainly because they are so valuable and the need for a shadow trap with these stats is simply not there at this point in the game’s history. But maybe something in the future will warrant this beast. Until then, I’d hold off on creating it.

Limited Edition Shadow Traps

LE shadow traps are typically released every Halloween. Since 2010, the Hitgrab developers have held an event where the prize is a very nice shadow trap.

Dreaded Totem TrapDreaded Totem Trap (Ronza 2015)

3,000 power, 15% power bonus, 10% attraction bonus, 10 luck, Very Stale Cheese effect

The first ever Limited Edition shadow trap brought by Ronza, the Dreaded Totem is not quite on par with the Reaper’s Perch, but close enough that one could use this instead in the Sand Dunes and Sand Crypts somewhat effectively. But that’s not it’s main purpose. No, when used in the Jungle of Dread, it adds a tremendous amount of power to your setup….which I have yet to confirm what the actual percentage is, but when used with my fissure base, it adds over 11,000 power to my setup.

Pumpkin PummlerPumpkin Pummeler (2010)

1,150 power, 5% power bonus, 10% attraction bonus, 5 luck, Fresh Cheese effect

A moderately useful early to mid-level shadow trap, the cost is identical to the portals but the use us far greater. The bonuses even make this better than the Bottomless Grave. Early hunters had a great early shadow trap. However, it’s main use was to be smashed and turned into…

Cackle Lantern TrapCackle Lantern (2010)

2,200 power, 5% power bonus, 10% attraction bonus, 12 luck, Extremely Stale Cheese effect

Almost identical to the Clockapult of Time, the Cackle Lantern, through crafting, cost hunters about the same price, but with the added benefit of bonus loot drops of firesalt when using this trap in the Jungle of Dread. Hunters lucky enough to have crafted this trap reaped major benefits of the additional firesalt.

Soul CatcherSoul Catcher (2011)

1,500 power, 5% power bonus, 5% attraction bonus, 5 luck, No Cheese effect

Better than the Pumpkin Pummeler and the Bottomless Grave, the Soul Catcher cost of 190,000 gold is cheap compared to the Grave, and when used in the Haunted Territories, it receives +10 luck. Still, its main benefit was being smashed and turned into a better trap…

Soul HarvesterSoul Harvester (2011)

2,200 power, 5% power bonus, 5% attraction bonus, 12 luck, No Cheese effect

A total cost in parts of around 1.8 million, this trap is a nice, cheaper version of the Clockapult and Cackle Lantern with its own unique properties. Still, from base stats alone, the Cackle Lantern is slightly better due to the higher attraction, but that’s a minor point. The Soul Harvester’s main selling point is its +10 luck in the Fall Seasonal Garden, which makes it THE best choice for hunting in that area, and obviously, a fine choice everywhere else as well. I rank this slightly better than the CL just because of the +10 luck factor, which is better than the occasional special ability to drop an extra firesalt.

Spider TrapTerrifying Spider Trap (2012)

2,400 power, 5% power bonus, 5% attraction bonus, 13 luck, No Cheese effect

Unlike the years before it, the 2012 Halloween event only featured one trap instead of two, and honestly, there is not much difference between this trap and the Soul Harvester. It has 200 more power and 1 more luck, which means it IS better. However, what made this trap the cream of the crop was it was completely free. That’s right, once you caught the Swamp Thing Mouse, he dropped this trap as loot. No buying from the trapsmith, no smashing and crafting – just a completely free trap. If you’re wondering what the value is, based on other traps in the game, this trap is worth around 3 million gold.

It has the same benefits as the Soul Harvester, meaning it adds +10 luck in the Haunted Territories and the Fall Seasonal Garden. With a point restriction of 27 million points, hunters who have yet to access the Tribal Isles will have to wait a little longer to hunt in the Jungle of Dread (assuming they don’t want to buy the Clockapult of Time for 2.7 million), considering the Clock can be purchased at 20 million points. But it was a small price to pay for the best LE shadow trap in the game at the time of its release.

Brain ExtractorBrain Extractor (2013)

2,000 power, 5% power bonus, 5% attraction bonus, 6 luck, Fresh Cheese effect

By itself, it’s almost a carbon copy of the Gorgon Trap. And while it could have use, with just a tiny bit of effort, you can turn this trap into the next one, making this trap only useful for collection purposes.

Maniacal Brain ExtractorManical Brain Extractor (2013)

2,600 power, 10% power bonus, 0% attraction bonus, 13 luck, Very Fresh Cheese effect

It should be noted that this trap does NOT have the +10 luck of the Spider Trap or Soul Harvester when used in the Haunted Territories and Fall Seasonal Garden, so it’s use is more limited. What it does have, however, is an interesting special feature that breaks into the heads of zombies when you catch them and extracts parts of their brains, giving you brain bits as loot. Brain bits can then be crafted into Brain Charms (which attract more zombie mice and their kin) or you can sell them at the marketplace. From a general hunting standpoint, this trap is an outstanding Shadow trap that will be your primary shadow trap until you have access to the Reaper’s Perch later in the game. For hunters experiencing their first Halloween event on Mousehunt, this trap was a steal.

Candy Crusher TrapCandy Crusher Trap (2015)

2,000 power, 3% power bonus, 15% attraction bonus, 15 luck, No Cheese effect

A great shadow trap for newer hunters who obtained it during the 2015 Haunted Territories, it does come with a slight asterisk: it requires 38,000,000 points. So….if you had not yet purchased a shadow trap like the Clockapult of Time yet, this trap wasn’t going to help you out that much. That is a slight bummer to say the least. That being said, you’re going to need the Clockapult of Time anyway to craft the Clockwork Portal Trap, so this trap may not matter that much in the long run anyway.

Sandcastle Shard Trap (2016)

3,000 power, 5% power bonus, 15% attraction bonus, 12 luck, Fresh Cheese effect

While not as much luck at the Candy Crusher trap, the 2016 LE trap has more power, and a very interested special feature. If you manage to catch a Harvester Mouse in the Fall Seasonal Garden, it will completely fill up your Tower Amp. While it’s not a game breaker by any means, it is nice when the devs think outside the box and give traps special, unique bonuses.

Chrome NannybotChrome NannyBot

1,200 power, 5% power bonus, 5% attraction bonus, 6 luck, Fresh Cheese effect

Hardly worth mentioning because it was only available for a limited time, this trap is basically the upgrade to the Nannybot. The cost to hunters who did not get the free loot drops (and not many did) was 508,000 gold. An extra 400,000 gold would buy hunters the Gorgon trap, making this a very expensive alternative (similar to how we view the Bottomless Grave). If you were lucky enough to get it free, congratulations, but it’s not like you’re using it.

One comment on “Shadow Traps

  1. Pingback: Spider Mouse Mousehunt | Sufferband

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