There has been a very vocal debate in the MouseHunt community regarding travel costs. There are multiple sides to the argument, and some of the people make legitimate points and back them up with what they feel should be a proper system. Other people simply rant. Other people just whine. Others yet try to be the voice of reason, only to get shouted down by internet bullies. And then there are people like me who laugh at everyone because no one is looking at anyone’s root cause (and most of the root causes have little to do with gameplay and balancing issues).
To set the record straight, here is a history of travel in Mousehunt:
- Traveling between locations pre-MH 3.0 was a specific formula, and to reduce cost, traveling from the the Town of Gnawnia to the Catacombs was not as simple as just doing it – you had to go to the Meadow and then the Bazaar if you didn’t want to pay an exorbitant fee (example).
- After MH 3.0 was released, travel between locations was simplified so you didn’t have to take “long cuts” for the most part (though they still do exist for a few exceptions).
- Upon the release of the MH mobile app for the iOS and Google Play Stores, travel IN THE APP was made free.
- April 2014, the Developers finally released version 1.0 of the MH mobile app (had been in beta for A LONG TIME, but it was still usable to players). Dave announced that upon the release of 1.0 that travel costs would return to the app to even the playing field.
- Uproar ensued regarding this decision by players who a) primarily play on the app or b) by players who are extreme penny pinchers.
- The Devs sought to compromise, so they announced that those players who have MH accounts prior to the release of 1.0 will be grandfathered in on the mobile app and will not be forced to pay travel costs (only on the app), but players who join MH after that will have to pay for travel costs like everyone else does on the browser version.
- An even larger uproar sprang up regarding this decision, which is baffling on so many levels.
Let me first state the following: I am over-joyed at the amount of feedback that Hitgrab takes in from their players in regards to MouseHunt. It is a lost art in today’s business world where a company equally pays attention to it’s base and also new acquisitions (cable companies can learn a lot from Hitgrab on this).
There have been several times in MouseHunt’s history where the developers have been wrong about something, listened to legitimate concerns from players, and then rectified the situation (the initial magic essence recipe for Vanilla Stilton comes to mind). There have been other times when the developers have, in my opinion, caved to incessant whining (the creation of the Molten Shrapnel Base, removal of multiple Terrifying Spider Trap drops, etc.) of the community. In hindsight, neither of those decisions had much of a change to the overall game, especially now concerning the MSB due to the over-abundance of 10-luck bases in the game currently. Changes to the game are not made in a vacuum by the devs however, which I am grateful for.
As it pertains to travel costs, I can understand the legitimate concerns from players who only (or mostly) play on the app – they got used to not paying for travel, and they want to keep it that way. There are some players that I know of personally who NEVER go to the browser except to access a feature they can’t get on the app. Several of them didn’t even know you had to pay for travel on the browser.
For the penny pinchers? Your life isn’t changing. What’s your problem then?
As for the crowd that was upset about the grandfathering decision, it is completely baffling. For starters, I don’t believe for a minute that anyone in this crowd is concerned for the well-being of new players. These are the same players (for the most part; I admit I’m generalizing here) that whined non-stop about the release of Claw Shot City last year, complaining about no new Count level areas. So don’t think for a minute that they care about new players; they don’t, they only care about themselves.
Secondly, this crowd bases their argument on equality. They want everyone to have to experience the same thing, be it free travel costs or paid travel costs. Actually, the underlying sentiment here is “mobile players should have to go through exactly what I had to go through! They should have to suffer like I do/did!” This sentiment is bred out of nothing but pure jealousy. Let me expand – answer the following questions:
- Do you think it’s fair that new players get access to more gold and easier catch rates earlier in the game than you did?
- Do you think it’s fair that new players won’t get access to the same Limited Edition items that you did because they weren’t playing the game when said items were released?
- Do you agree with the concept of rewarding/recognizing existing players for loyalty?
If you answered “no” to any of these questions, then you clearly are in the crowd that I believe has a truly baffling look on this “issue.” Some of you reading this probably waffled on the questions, knowing where I was going with it – see, you’re not stupid, you’re intelligent human beings. But you’re calling other people stupid/moronic/idiotic for their opinions, people who care just as much (if not more) for this game than you do.
Grandfathering hunters who participated in the mobile beta makes perfect sense. You reward your base for using the application. And it isn’t like the developers are limiting this to only players who used it – no, if you started MouseHunt prior to the release of 1.0 of the mobile app, you’re in. Use the app, get free travel costs. Easy enough.
For those upset: stop it with your fake concern for the well-being of new players (“oh….they’ll rage-quit if they find out older players travel for free!! You watch!!!), because you DON’T CARE ABOUT THE WELL-BEING OF NEW PLAYERS. You don’t. Don’t send me angry emails either saying you do, because you don’t. You care about your own profile and perhaps a family member or some teammates. You don’t care about John Doe who signed up last week. If John Doe asks a really obvious question on the forums, you’re more likely to give him a sarcastic reply than to actually help him. So again, stop with the fake concern.
And anyway, new players are only going to know that “free travel” existed if they research it (or veteran players whine about getting something for free). 95/100 won’t even know about it, and 4 of the remaining 5 simply won’t care.
As it pertains to the “cost”
This is the part that really, really upsets me, people who not only play the “concern for new players” card, but also from the angle that the travel costs somehow are crippling to the MH community. Let me first say that I don’t like paying 10k to travel to the Crystal Library any more than you do. But do I get out my phone or tablet and save the gold? No, because it’s NOT THAT BIG OF A DEAL. Why isn’t it a big deal?
Because I stop hunting right now and make gold. Yep. I can disable my trap, but still log in everyday, and if I sell my String Cheese and Super Brie and other cheeses I get, I can make 280,000 gold every month in Mousehunt without hunting for a single freaking mouse. John Doe (the new player) can make 140,000 gold each month by doing NOTHING. It is free gifts from the developers. Is that a lot? It’s not a whole lot, but I guarantee you it’s more than what you’re paying to travel around Gnawnia.
The MouseHunt developers do so much for the community that an issue such as this is baffling, and the reasons for being upset about it boil almost strictly down to martyrism or jealousy. Seriously, stop it already.